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‘Using ICT to Support Mathematics in Primary Schools’ Pack This ‘Blue Lunchbox’ pack was issued free to all Primary Schools in 2000(Ref No 0260/2000). You can also download all the programs from the DfES site ( www.standards.dfes.gov.uk/numeracy ). The pack comes with full instructions for each game and other useful resources. The games themselves do have full instructions. Unit the Robot: Move the robot about to make it a) burst balloons or b) pick apples. You can also program in a complete set of movements. A very popular program with the children who have used it. Play train: 3 levels. Fill the carriages with numbers to make specified totals. The higher levels are quite tricky! Toy Shop: One or two players (much more fun with 2!). Logical thinking needed as you need to be the last person to complete the totals of the coins to enable you to purchase the toy. You can vary the amount spent from prices up to 19p, 99p or £2.49. Carroll Diagram: A demonstration program with only one set of shapes to sort. If you place the shape in the wrong position it jumps straight out again. Useful if you have a large screen or interactive whiteboard. Venn Diagram: As for Carroll Diagram. What’s My Angle?: A useful demonstration program, especially if you have a large screen or interactive whiteboard. You use a protractor to measure angles. Good for estimating. Counter: Again good for demonstration and interactive use rather than for individuals. You can set one or two counters going at different rates. This program is also available on the Ambleweb site. Minimax: A useful tool for mental starters. The four rules of number. You can set a ThHTU, HTU or TU. Place the numbers in the spaces, calculate the answer then check. Monty: Set the timer for the length of time the grid shows on the screen. Press Start and the grid disappears. Monty the Snake moves around the screen and you click on him to stop him. Then type in one of the numbers he is covering and press enter. If you are correct the number will appear on his back. Success depends a lot on if you can remember where the 1 and 100 were on the grid as there are lots of different grids. Take Part: Equivalent Fractions video sequences. You can set it to run for 1, 2 or 3. Links Maths and Art but little real use. Handy Graph: A simple graphing tool, but not as versatile as other programs such a Junior Pinpoint. You can alter the axes, feed in labels, title etc. Function Machine: Ideal for use with large screens as a mental starter. Also good for pairs working together. Allows for much discussion! Choose the operation from a list (e.g.doubling, halving ) and type in a number. Predict the answer. Press ‘Activate’ and see if you were right. You can also choose ‘Random’ and then try and guess the function. Bounce: Again, good if you have a big screen but also useful with older children working in pairs. You set up the side of the snooker table and see how many bounces it takes to end up in a corner pocket. You need paper so that you can calculate the number of bounces, the corner it ends up in and the number of times it crosses its own path. Strawberry Garden: A clown goes around the garden picking strawberries (and throwing them into a basket!). You feed in the directions and turns required. A good introduction to LOGO. Back to Software Reviews
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